The widespread acceptance of home audio in recent years has led many consumers to bypass learning the basic principles of sound reproduction and move straight to the business of selecting and purchasing a component system. While this may indicate a greater public awareness of the benefits of quality sound reproduction, it is important that the immediate concerns of products and prices do not obscure the more basic questions involved. Knowing about the history of high fidelity and some of the working principles behind sound reproduction will aid you in understanding discussions and product reviews found later.
HIGH
FIDELITY
The
term "high fidelity" refers to the accurate reproduction
of sound, sound reproduction with a high degree of faithfulness to
the original sonic event. There are many techniques of measuring the
fidelity of an audio component or an audio system. However, there is
only one true standard for high fidelity sound reproduction: what the
human ear and mind perceive as a natural and credible recreation of
the live performance. And there is one term used by audio
perfectionists to describe that characteristic:
"musicality." That is, the ability of an audio component or
system to sound like live music...not necessarily to
sound "good" or to test well according to lab techniques,
but recreate music as we perceive it in reality.
A
SHORT HISTORY OF HOME HIGH FIDELITY
High
fidelity saw its beginnings in the post-war years with the re-birth
of the notion of "home entertainment,'' an industry that had
been frozen by the wartime economy. Hi-fi enthusiasts at that time
constituted a large circle of hobbyists, classed by many outsiders
(along with short-wave radio hams and electronics experimenters) as
another urban subculture based around material possessions and
amateur tinkering. The business world was not greatly impressed by
the hi-fi "bugs" either and the age of consumer audio had
not yet arrived. Hi-fi enthusiasts who wanted superior reproduction
were limited to the few quality components available through
electronics supply houses (among them the noted General Electric VR
pickup, the Brook amplifier and the Stevens Co-Spiral) and used
equipment that could be begged from related professions: recording
studios, radio stations, movie theaters. Or, hobbyists could build
the equipment themselves - which many did.
In
the fifties the popularization of 33-rpm long-playing records and
the maturing of FM radio worked hand m hand with mounting affluence
to rinse hi-fi from a hobby to a high-priced status item,
manufactured by a few small firms. Soon after, hordes of
manufacturers joined the rush to high fidelity with mass-market
products that the general public was led to believe (and is still led
to believe) were the equivalent of quality equipment.
The
introduction of stereophonic sound in home audio at the close of the
decade further broadened the hi-fi markets. The more gimmicky aspects
of stereo attracted armies of new buyers who hadn't previously been
"bitten by the hi-fi bug" and created space for greater and
more diverse numbers of audio manufacturers. By the end of the
sixties, the hi-fi industry was booming and home sound reproduction
had become commonplace in America.
Recently,
the hi-fi industry has begun a major campaign to revitalize and
expand sales of audio equipment. As the hi-fi markets appeared to be
reaching saturation levels at the opening of the seventies, the
industry attempted to repeat the marketing success of stereo by
introducing four-channel sound (a.k.a. Quadraphonic). It
is uncertain whether design flaws, consumerism or lack of
standardization is behind the public's indifference to the new
four-channel equipment. It may be that the hi-fi industry is faced
with a newer breed of audio consumers who are more wary and
knowledgeable than the industry had supposed them to be.
SOUND
Sound
is a series of vibrations carried through some medium, generally
air. There are four basic factors that distinguish one sound from
another: (1) frequency, or rapidity of vibration; (2) volume, or
intensity; (3) timbre, or sound quality; (4) duration, the length of
time that a sound persists. The first two characteristics, frequency
and loudness, are of more immediate importance in understanding sound
and sound reproduction because they are the parameters most commonly
employed in evaluating audio equipment.
Frequency
The
number of vibrations the sound contains in one second determines the
frequency of a sound. This measurement is called "cycles per
second" or "Hertz," or "cps" and
"Hz" for short. Every musical note has a frequency or
"pitch" by which it is characterized. The frequency of
middle "C" is 262 Hz. The "A" that is normally
used to tune an orchestra is 440 Hz. Notes that seem higher pitched
have higher frequencies or rates of vibration.
Using
these simple numbers to describe musical notes is actually a fudge
because no musical note or natural sound is really made up of a
single frequency. Actually, the basic or strongest vibration in any
of the notes mentioned earlier is its "fundamental"
frequency. Other frequencies, called "harmonics" or
"overtones", accompany these basic frequencies and give
them character or "quality."
Harmonics
are multiples of the fundamental frequency of a note. For instance,
the harmonics of "A," which is 440 Hz, include 880 Hz, the
second harmonic; 1320 Hz, the third harmonic; 1760 Hz, the fourth
harmonic, and so on. An "overtone" is another name for a
harmonic. Overtones are merely ordered differently. The first
overtone is the second harmonic; the second is the third
harmonic, etc. Because any harmonic (or overtone) is a multiple of
the fundamental frequency, it is always in "tune" with the fundamental.
The
scale below provides an idea of the subjective impressions of
various frequencies by correlating them (approximately) to
instruments and voices:
Frequency
(Hz)
Subjective Correlate
Below
20.....................Felt, rather than heard
20
.......................Organ pedals, Double bass
100
.......................Baritone,
Tenor
500
.......................Soprano
1,000
.......................Brass
5,000
.......................Cymbals
20,000
......................."Sheen/Snap"
Related
to the subject of frequency in sound and music is the topic of human
hearing and its frequency range. The optimum range of human hearing
is generally considered to extend from a low of 20 Hz to a high of
20,000 Hz, also written as 20 kilohertz or simply 20 kHz. High
frequency hearing ability declines with age, more steeply for men
than women. Nearly all young persons in good health can hear above 16
kHz. At age forty the average cutoff point is about 13 kHz. By
sixty-six it has dropped to 11 kHz. Many older people cannot hear
above 9 kHz.
Loudness
Human
hearing does not perceive sound intensity as it actually exists.
Just as the eye has an iris which opens and closes to compensate for
the amount of available light, the mind compensates for the enormous
range of intensity from the slightest whisper to the loudest jet
engine; a ratio of roughly a billion to one.
In
order to measure volume levels in a way that more closely resembles
our subjective impression of sound, a logarithmic scale has been
developed that uses the "decibel" (abbreviated
"dB" or "db") as a measure of sound intensity.
The logarithmic scale indicates that every time the sound intensity
is multiplied by a factor of 10 the decibel scale increases by 10. A
sound intensity of 70 dB is ten times greater than 60 dB; 60 dB is
ten times greater than 50 dB and so on. Therefore, the ratio of one
billion to one that exists between the sound intensity of a whisper
(which could be estimated at roughly 25 dB) and that of a jet engine
(estimated at about 115 dB) would be measured as 90 dB. Clearly, the
decibel figures are far more convenient to manipulate.
To
assess the meaning of variations in volume on a decibel scale, note
that 1 dB is the smallest perceptible change in volume. A 3-dB change
is apparent even to the most uncritical listener. An increase or
decrease of 10 dB is acknowledged to represent a subjective
doubling or halving in volume. 10 dB louder is, seemingly, twice as
loud, though it actually means a ten-fold increases in real -
not perceived - sound intensity.
The
scale below will provide an idea of the relative loudness of various
decibel levels:
Decibel
(dB)
Level
Subjective Level
130...............................Threshold
of pain
120
110...............................Loud
sounds - jets, subways
100
90
...............................Car horns at close range
80
70................................Noisy
speech or music
60
...............................TV or radio at listening levels
50
40
30
...............................Whispering at speaking distances
20
10...............................
Soft noises, silence in farm country
Slightly
Above 0 .........Threshold of hearing
Frequency
Response
When the two criteria of frequency and dB level are applied to measure the accuracy of an audio component, the measurement is referred to as "frequency response." The frequency response of a component can be illustrated on a graph plotting the variation in dB level against the frequency, as shown below. Note that the 0-dB point does not refer to the absence of sound, but the output of the component at 1 kHz. This is a standard rating system. If the frequency response line ran straight across from one end of the 0 dB line to the other, the frequency response would be measurably (though not necessarily audibly) perfect. In audio terminology this is called "flat" or "linear" response.

Frequency
response can also be expressed as a figure; e.g. the information in
the above graph may be said to describe a component with a frequency
response extending from 20 to 20,000 Hz with a maximum deviation of 2
dB. This may also be expressed as 20-20,000 Hz +-2 dB.
Frequency
response is also discussed in more general descriptive terminology.
One such term is "peak." A peak is a sharp rise in response
occurring over a small range of frequencies. A sharp drop in response
over a small range of frequencies is called a "trough" or a
"hole in the response." Peaks in response are far more
audible than troughs. A falling-off in response toward the high or
low end of the frequency range is called a "roll-off." As a
rule, peaks, holes and roll-offs are undesirable in that they
represent deviations from flat or accurate response.
An
example of a peak, a trough and a roll-off are shown below.
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Variations
in frequency response, peaks, troughs, roll-offs and more general
risings and fallings in response tend to "color" reproduced
sound in different ways. Terms for these colorations have been used
among audio enthusiasts for numerous years. An exaggeration in very
deep bass response (20-40 Hz) adds a "thunderous" quality
to the sound. An increase in the lower highs (1,000-2,000 Hz) can
render the sound "raucous" and "tinny." Weak
response in the mid-bass region (40-80 Hz) causes reproduced sound to
be "thin" and "cold." Imagery such as this will
be used throughout this course to convey more precisely the sound
quality of the frequency response of various components.
Distortion,
in its broadest sense, is anything adulterating the pure program
material, the signal. "Ghosts" in a television picture are
distortions. The "fuzzy" quality of poor radio reception is
distortion. There are numerous types of distortion that can exist in
audio. Distortion in a hi-fi system could be a cloudiness or veiled
quality, to the sound, hardness, shrillness, grittiness or graininess
(as in a photograph that has been enlarged too much), a lack of
cohesiveness or a lack of focus.
There
are several measurement techniques commonly used to evaluate
distortion, in audio components. One is "harmonic
distortion." The harmonic distortion, or "THD" (total
harmonic distortion) of a component is a measure of harmonics
produced by that component which are not contained in the input
signal. "Intermodulation distortion," or "IM," is
a measure of the by-products of the interaction of two or more
harmonically unrelated signals in that component.
As
will be discussed in greater detail in the following chapter,
measured distortion does not reveal the actual sound quality of a
component. Many components show low distortion in tests but sound
"unmusical" or unnatural to the ear. Alternately, many
components test well and sound fine, too. Then, there are some
components that show "substantial" IM and THD in the lab
and nevertheless sound great. Still other components test poorly and
sound just as bad. Distortion figures alone, derived from the current
state of the testing art, simply do not constitute a definitive index
to sound quality. Therefore, discussions of distortion and other
aspects of fidelity in this article will reflect subjective
impressions of components -
not test results.
Noise
Noise
is an unwanted addition to the program that is unrelated to its
content. Hissing and humming in an audio component is noise. So is
crackling and popping on a dusty record. The interference m radio
reception can also be referred to as noise. This noise factor is
measured as a ratio of signal (program material) to noise. The
signal-to-noise ratio is commonly abbreviated as "S/N ratio"
and is measured in decibels (dB). The higher the S/N ratio, the less
the undesirable noise. A signal-to-noise ratio of 50 dB is minimal
hi-fi. True high fidelity begins at around 60 dB, 70 dB being a fine
figure. Above 70 dB lie the "perfectionist" S/N specifications.
STEREOPHONIC
SOUND
Before
the 1950's, virtually all sound reproduction equipment designed for
home use produced only one channel of sound: one signal on tape, disc
or radio, one amplifier and one speaker system. This type of
reproduction is known as monophonic, monaural or single-channel
reproduction. The sound you hear from a TV, an AM radio, or through a
telephone is monophonic as there is only one signal or, more
commonly, one channel of sound.
Stereophonic
sound refers to the use of two (or more) separate channels of sound
allowing us to utilize the capabilities of our binaural (two-eared)
listening equipment. Stereo can "localize" (seemingly
locate at a specific spot) instruments at one channel or the other.
In addition, a well-made stereo recording will localize some
instruments, usually solos or rhythm, at a center point between the
two channels. (Such material is referred to as "center
channel" information.) Some recordings localize instruments at
other points between the two channels, although this is difficult and
less common.
Actually,
it is quite hard to discern the locations of individual performers
at a live concert. Unless a listener is seated unusually close to the
performers, all sound seems to emanate from a single, very large
source, with various reflections and reverberations throughout the
hall. It is only through the use of visual information that you
distinguish the discrete locations of each performer.
Rather
than duplicating the actual listening situation, most recording
companies use stereo to offer a purely auditory image of the
localization that we normally determine through sight, or a
combination of sight and hearing. Therefore, commercial stereo is
usually an attempt to reproduce sound as we perceive it, not
simply as we hear it. Directionality in commercial stereo evokes the
visual impression of a live performance, that of individual
performers at discrete locations.
In
addition, stereo has several other functions that may well be more
important than directionality, but receive less discussion because
they are subtler. First, stereophonic sound is instrumental in
creating the illusion of the "single, very large source"
and "various reflections and reverberations" described
earlier. Even the finest monophonic audio system cannot provide a
broad enough sonic image or sufficient reverberation or
"ambience" (a feeling of the original recording
environment) to capture the "size" and depth of a live
performance. Stereo, with its sonic image spread across two channels,
can more closely duplicate these effects.

The
two stereo channels also divide the burden of providing and
distributing sound output into a room and tend to separate the
sources of the various sounds, allowing the listener to hear and
identify voices and instruments more clearly. In this sense, stereo
can be seen as a device for increasing sound output and sound
"dispersion" and improving clarity and definition.
Every
quality audio system is composed of "components," or
parts, that serve specific functions. Record-playing equipment, tape
machines and tuners are "source" components, which provide
program material for an audio system. The amplifier controls the
audio system and powers the speakers. Speakers and headphones are the
components at the end of the audio chain; they turn electrical
signals into audible sound.
The
following cursory survey of audio equipment should provide a
background for the more comprehensive discussions found later.
The
amplifier is the heart of any audio system. It supplies the power to
drive the speaker systems and provides the controls to vary the
volume and tonal balance of the sound and to select the source
program (choice of source components). The two functions of
controlling and powering are separate and m better high fidelity
systems they belong to two separate pieces of equipment referred to,
respectively, as a "preamplifier" or "control
amplifier" and a "power amplifier" or "basic
amplifier." In most moderately priced systems these two
components are combined into one unit called an "integrated
amplifier" or, simply, an "amplifier." An integrated
amplifier, a preamplifier and a power amplifier are shown below.



The
Tuner
The
radio tuner is one of several source components that provide program
material for a high fidelity system. Tuners are available both as
separate components and as integrated sections of
"receivers." A receiver is a combination integrated
amplifier (preamplifier plus power amplifier) and a tuner, both in
the same enclosure. Some manufacturers have also integrated tuners
with preamplifiers, but this has proven less popular.
The
tuner used for serious listening in a quality audio system is an
"FM" (Frequency Modulation) tuner. FM radio is a distinctly
different entity from "AM" (Amplitude Modulation)
radio, the band carried on small "transistor" radios and
inexpensive clock radios. Whereas AM radio is broadcast on a constant
frequency and varied in strength according to the audio signal, FM
broadcast signals are of a constant frequency only when nothing is
being transmitted. Audio impulses cause the signal to wobble back and
forth across the center frequency. The repetition rate of the wobble
determines the frequency of the audio signal and the extent of the
wobble determines the volume. Static in radio reception is AM
(Amplitude Modulation). Because FM radio is not concerned with
amplitude modulation, it can provide practically noise-free program material.
The
superior characteristics of FM radio have made it a standard program
source in most audio systems. While AM tuners are included in many
receivers (such as the one pictured here) and some component tuners,
most audio buffs dismiss AM as an inadequate medium for high fidelity
sound. For that reason the majority of AM tuners included in
receivers are rather skimpy designs that provide only passable
performance. There is a small number of companies that manufacture
tuners or receivers with quality AM sections.
In
addition to providing superior fidelity, much of FM broadcasting
offers stereophonic sound. The FM stereo "multiplex" system
is compatible with standard mono (single channel). FM tuners not
equipped for multiplex merely receive a stereo FM broadcast as a mono
signal. Since its introduction in the early sixties, the multiplex
system has become standard on virtually all high fidelity FM tuners
and receivers.
Record-Playing
Equipment

Record-playing
equipment is another source component. More exactly, a set of
components: a turntable, a tone arm, a cartridge and a stylus. The
turntable is a device that rotates a disc at a constant, prescribed
speed. The stylus, more commonly referred to as the "needle"
(stylus is much preferred), is a tiny diamond mounted on an armature
called the stylus "shank." The cartridge and stylus are
both supported by the tone arm, the long rod mounted on a pivot at
the far right-hand corner of the turntable. (The "tone
arm" derives its name from the era of the acoustical
phonograph, when the shape and construction of the arm determined the
"tonal" quality of the sound.) All four components
work
together as a record-playing device.
As
the turntable platter rotates a record, the stylus rides the record
groove, moving in response to the undulations of the groove;
undulations that constitute a physical representation of an audio
signal. The movements of the stylus are transferred into the
cartridge body where they are translated into a low-level electronic
signal. This signal is then sent to the preamplifier for
amplification and "equalization" (discussed later).
Subsequently, the signal is sent to the power amp, amplified and
ultimately conducted to the speaker systems.
The
turntable, tone arm, cartridge and stylus are available in varying
degrees of integration. In other words, you can purchase all the
parts together in one package, or as two or three separate components
(turntable, tone arm and cartridge/stylus - plus you can purchase
additional styli for one cartridge, though cartridges are never sold
without styli) that you select and match yourself. The most
inexpensive record-playing equipment is typically available as
"modules," where all the components are preassembled and
sold as a single unit. More commonly, the turntable and tone arm are
purchased as a single integrated component and the cartridge (with
stylus) is bought as another single unit. Some of the more
sophisticated and expensive turntables are supplied without arms and
must be fitted with separate tone arms.
Record-playing
equipment also comes in varying degrees of automation. The tone arm
on a manual turntable must be operated by hand. It requires that you
place the tone arm in the record groove at the beginning of a disc
and remove it at the end. The tone arm of a semi-automatic turntable
operates by push-button and returns by itself at the end of a disc.
An automatic turntable will do this and change records without human
assistance. Manuals and fully automatic turntables are far more
common than semi-automatics, which have only recently been introduced.
Tape
Machines
The
third source component is tape. There are three different tape
formats and types of tape machines on the market:
"reel-to-reel" (also known as "open-reel"),
"cassette" and "cartridge." All three work on the
same basic principle of tape recording: magnetizing particles of iron
oxide impregnated on a strip of plastic tape.
Reel-to-reel
recording is the most widespread and long-standing use of tape. All
professional tape applications are reel-to-reel. Reel tape is
available in various widths; 1/4 inch is the rule for consumer uses.
Professional machines often use wider tape for studio recording.

The
two other tape formats, cartridge and cassette, are closed tape
packages. Unlike open-reel tape, which must be threaded by hand,
cartridges and cassettes are merely slipped m and out of cartridge
and cassette tape machines. Although all three tape formats work on
the same principle, cartridges, cassettes and open-reel tape are all
totally incompatible with one another.
Cartridge
tape is 1/4 inch in width, just as consumer open-reel is, but the
tape in a cartridge does not travel from one enclosed reel to
another. Rather, the tape is a single spool winding back inside
itself as it is played, the layers of tape slipping against one
another. Because of this arrangement, tape cartridges can be somewhat
irregular in speed and cannot be rapidly "fast-forwarded"
or run in reverse. Also, it is difficult to record on cartridges
because they allow for no more than ten minutes of recording time
without interruption. As such, cartridges have been limited to the
"home entertainment" and car-tape markets and have never
made serious inroads into high fidelity.


At
first the cassette may seem similar to the cartridge in that both
are small plastic packages. However, instead of a single spool of
tape, the cassette is actually a miniature (1/8 inch wide)
"reel-to-reel" set-up encased in a container. Because the
tape cassette does not have the inherent design problems of the
cartridge, it has been able to evolve into a high fidelity medium
that can compete with home-type open-reel in most aspects of performance.
Cartridges,
cassettes and reel-to-reel tape machines are available as "tape
decks," which means they have no internal power amplifiers or
speakers and are designed as source components for an audio system to
work in conjunction with component amplifiers and speakers. "Tape
recorders" are distinguished from decks in that they do have
built-in power amplifiers and speakers for playing independently of
an audio system. Tape recorders, may also be connected to a separate
audio system, in which case they function as tape decks. All of the
tape machines discussed in this article are tape decks, built for use
as components in an audio system.
Most
tape machines have provisions for making tape recordings, either
electronically (that is, from an FM tuner or a turntable) or through
microphones, for "live" recording. Tape decks, designed
only for playing back pre-recorded tapes and not for recording, are
referred to as "playback decks." Most cartridge machines
are playback decks.
The
Speaker
The
speaker, also referred to as the "Loudspeaker" is the
final component in an audio system. It is the device that translates
electrical signals into audible sound, either in headphones designed
for personal listening or, more generally, in speaker systems, which
can fill an entire room or hall with sound.
There
are basically two types of loudspeaker mechanisms in common use.
Several others are available and many more have been tried
experimentally, but these two are the only types employed in the
speaker systems and headphones recommended in this article. These two
types of mechanisms are called "dynamic" and "electrostatic."
The
Dynamic Loudspeaker
The
dynamic loudspeaker is far more common than the electrostatic.
Nearly all speakers designed for non-hi-fi applications use a dynamic
mechanism, for example: radios, phonographs, television sets, movie
theaters and outdoor sound systems. However, the dynamic loudspeaker
is also used in some of the finest speaker systems.
A
dynamic loudspeaker employs a magnet, a "voice coil,"
(moving in response to the electrical information) and a moveable
cone (sometimes attached to a solid horn), to increase the volume of
the sound.
A
horn speaker and a cone speaker are shown below:


Each
of these loudspeakers has limitations that make it impractical as a
full-frequency-range reproducer without augmentation. The cone
speaker cannot produce bass frequencies at more than minimal volumes
because the compression of air occurring at the front of the speaker
tends to be "cancelled" by the rarefaction of air at the
rear. The horn speaker produces almost no bass at all.
Although it may seem that a horn merely "fans out sound,"
in truth, a horn must be designed according to various acoustical
laws. Among other things, these laws demand that the horn be
increased in Size as the bass cutoff (the frequency at which bass can
no longer be reproduced) is lowered. In order to produce bass down to
20 or 30 Hz, the lowest reaches of human hearing, a horn must be
larger than most living rooms. Both of these problems, in cones and
horns, have been at least partially overcome through various
enclosure designs and certain compromises.
The
problem of canceling in cone speakers is traditionally overcome by
mounting the speaker inside a cabinet (baffle) large enough to act as
an "infinite" space in which the "backwave" of
the speaker can be absorbed and canceling cannot occur. The problem
with the classical "infinite baffle" design is that it must
be very large. If it is made too small the air inside the baffle
(cabinet) tends to act as a cushion and raises the
"resonance" of the speaker, i.e. the frequency at which the loudspeaker
will naturally vibrate. Because loudspeaker response drops off
rapidly below the resonant frequency, a speaker system with a high
resonant frequency is incapable of producing deep bass.
Two
alternatives to the infinite baffle have largely supplanted it in
mass-market speaker design. One is the "bass reflex"
cabinet. The bass reflex cabinet makes use of the
"back-wave" by routing it around to a port at the face of
the speaker cabinet. In a properly designed bass reflex the specific
distance that the "back-wave" must travel before it reaches
the port causes it to arrive too late to cancel the
"front-wave" but just in time to joint it and reinforce the
total bass output of the speaker system. Aside from allowing a
cabinet to be a smaller size, the bass reflex principle also
increases the efficiency (relative ability to turn electricity into
sound) of the speaker system.
The
second remedy for the large size of the infinite baffle was an
extension of its own basic design, called "acoustic
suspension." As discussed earlier, if an infinite baffle
is made too small the air inside acts as a be designed according to
various acoustical laws. Among other things, these laws demand that
the horn be increased in Size as the bass cutoff (the frequency at
which bass can no longer be reproduced) is lowered. In order to
produce bass down to 20 or 30 Hz, the lowest reaches of human
hearing, a horn must be larger than most living rooms. Both of these
problems, in cones and horns, have been at least partially overcome
through various enclosure designs and certain compromises.
The
problem of canceling in cone speakers is traditionally overcome by
mounting the speaker inside a cabinet (baffle) large enough to act as
an "infinite" space in which the "backwave" of
the speaker can be absorbed and canceling cannot occur. The problem
with the classical "infinite baffle" design is that it must
be very large. If it is made too small the air inside the baffle
(cabinet) tends to act as a cushion and raises the
"resonance" of the speaker, i.e. the frequency at which the loudspeaker
will naturally vibrate. Because loudspeaker response drops off
rapidly below the resonant frequency, a speaker system with a high
resonant frequency is incapable of producing deep bass.
Two
alternatives to the infinite baffle have largely supplanted it in
mass-market speaker design. One is the "bass reflex"
cabinet. The bass reflex cabinet makes use of the
"back-wave" by routing it around to a port at the face of
the speaker cabinet. In a properly designed bass reflex the specific
distance that the "back-wave" must travel before it reaches
the port causes it to arrive too late to cancel the
"front-wave" but just in time to joint it and reinforce the
total bass output of the speaker system. Aside from allowing a
cabinet to be a smaller size, the bass reflex principle also
increases the efficiency (relative ability to turn electricity into
sound) of the speaker system.
The
second remedy for the large size of the infinite baffle was an
extension of its own basic design, called "acoustic
suspension." As discussed earlier, if an infinite baffle
is made too small the air inside acts as a cushion and rinses the
resonance of the speaker. Acoustic Research (AR) was the first audio
manufacturer to realize that this effect could be used to good
advantage. Instead of using a regular speaker cone, AR designed a
very floppy one with an extremely low resonance. By mounting the
loudspeaker in a small baffle, the volume of air held within raised
the resonance sufficiently to cause the speaker to simulate the
function of a standard cone in a larger baffle. The only drawback to
"acoustic suspension" is poor efficiency.
Neither
the bass reflex nor the acoustic suspension principle has actually
won out as the design of choice. At one time acoustic suspension was
employed in virtually every mass-market speaker system introduced and
seemed destined to take over the speaker market entirely. However, at
present, acoustic suspension appears to have lost ground and bass
reflex speakers and other speakers employing more esoteric enclosure
designs (tuned pipes, transmission line and free-space mounting) now
comprise a large share of the current home-type speaker systems.
Attempts
to make the horn speaker acceptable as a full-range reproducer have
met with limited commercial success, although a full-range horn is
quite workable, theoretically. As mentioned earlier, a horn speaker
must be increased in size as the bass cutoff is lowered. The vast
space and materials required to construct a full-range horn system
are prohibitive and only a small number have been built.
Accordingly,
there have been two compromises in the use of horns. One has been to
employ them solely for middle and high frequency ranges where the
necessary horns are still of a manageable size. The Klipsch
"Cornwall" and Klipsch "Heresy" speaker systems
use horns in these ranges.
The
second compromise has been to fold the horn around itself, much like
a French horn, to conserve
space. This is referred to as a "folded horn." Those
designed to work out of a corner, using the walls as extensions of
the horn, are called "corner horns." Both folded horns and
corner horns are among the most efficient speakers available.
The
folded horn had its heyday as a home-type speaker system in the
postwar period and the fifties. Today, only a handful of
manufacturers offer full-range horn speakers for anything but PA or
theater uses. One notable manufacturer who still advocates the use of
horns in home-type loudspeakers is Paul Klipsch.
Woofers
and Tweeters
Few
wide-range speaker systems utilize only one loudspeaker to cover the
entire range of frequencies. Virtually every speaker system described
in this article (though not every headphone) employs an electronic
device called a "crossover" to distribute different
frequency ranges to various loudspeakers within the speaker system.
The
loudspeaker that covers the bass range, the "woofer," is
the largest loudspeaker, m terms of cone diameter, in any speaker
system. The loudspeaker used to cover the high frequencies, the
"tweeter," is the smallest of the loudspeakers in any
speaker system. (However, a horn tweeter can sometimes be
bigger than a cone woofer, as is the case in the Altec-Lansing
"Voice of the Theater" speaker system.) A third
loudspeaker, called a "midrange" is employed in some
speaker systems to cover the middle frequencies. In addition to the
mid-range, a few speaker systems also contain a mid-bass driver or a
"super-tweeter" for extreme highs or multiples of woofers,
midranges and tweeters. Yet it should be understood that the number
of loudspeakers employed in a speaker system is not necessarily an
index to quality. Ten
bad tweeters do not sound better than a single good one.
Another
type of loudspeaker, which was popular in the early days of hi-fi,
is the "co-axial" design. In a co-axial loudspeaker the
tweeter is mounted on the same chassis as the woofer, within the
circumference of the woofer cone. While largely a dated approach,
quality co-axials are still produced by. such manufacturers as
Tannoy, Hartley and Altec-Lansing.
Tobak,
Mark. Audio Alternative, the Definitive Guide to High Fidelity.
New Canaan, Connecticut: Tobey Publishing Company, 1975.